During my time at Epic Games I had the honor working alongside some of the most talented artists in the industry. I was responsible for creating environmental assets and props, high res to low res modeling, texturing, and some mesh detailing in the Prison Level. It was here where I started my career in the Game Development Industry and learned a ton of next gen pipeline techniques.
I was challenged everyday and absorbed as much as possible from the team around me. Especially from artists such as Chris Perna, Michael Buck, Bill Green, Kevin Lanning, Pete Hayes, and Josh Jay to name a few. It was here where I learned the true meaning of a team and “going sick with it!”. Click any of the 3 images below to view samples of my work.