On Arrival, I worked on a three-part level with Sr. Artist, Morten Olsen and Lead Environment Artist, Mark Linington. My responsibilities was to work with Level Designer Graham Scott on taking his block out of this level and to create modular assets that fit within the dimensions of his base design. I replaced base level pieces with final in-game pieces and applied materials which Morten Olsen created. Then, added appropriate lighting and optimizations to the level. Collision was constantly edited and finalized as level decisions were being finalized.